Open test is now available in: Norway, Sweden, Denmark, Brazil, Portugal
Features available for testing
![]() | Find resources in the real world |
![]() | Build workcamps in the real world to gather resources |
![]() | Resources deplete |
Features not yet in testing
![]() | Workshops. Process your raw resources into better materials |
![]() | Workshop upgrades. Increase the level of your workshops to increase their input and output |
![]() | Crafting recipes. Craft requirements for more advanced buildings |
![]() | T3 advanced Workshops. Process your medium quality materials into high quality materials. |
| Building permits. Each player gets 10 per day, and they are required to build work camps. |
Features in development
![]() | Building outposts. Outposts will boost your nearby workcamps. |
Features planned
![]() | Workshops aging. Maintainance is required to keep producing | |
![]() | Weather effects | |
![]() | Experience points from actions and activity | |
![]() | Specialization points from experience. Select your personal bonuses | |
![]() | Day/night discovery bonuses | |
![]() | Treasures from discoveries | |
![]() | Outposts boost your neaby workcamps | |
![]() | Outposts disappear when there are no workcamps around | |
![]() | NPC retailers. Sell your excess materials for coins. Use coins for workshop upgrades or expensive crafting recipes | |
![]() | Towns. Build towns where there is food, stone and timber within range. It will boost your workcamps in the area. They can also have retailers. Other players around a town may pay coins to receive boost. | |
![]() | Uncommon and rare resources can be discovered. Nearby activity reduces their chances to spawn. | |
![]() | Towns can be upgraded to cities, which can build factories. Produce high-end products to sell or boost productivity. | |
![]() | Wonders of the world. Show off your immense riches to the rest of the world. They will be your legacy after you are gone. |
















