Status

Open test is now available in: Norway, Sweden, Denmark, Brazil, Portugal

Features available for testing

Find resources in the real world
Build workcamps in the real world to gather resources
Resources deplete

Features not yet in testing

Workshops. Process your raw resources into better materials
Workshop upgrades. Increase the level of your workshops to increase their input and output
Crafting recipes. Craft requirements for more advanced buildings
T3 advanced Workshops. Process your medium quality materials into high quality materials.
Building permits. Each player gets 10 per day, and they are required to build work camps.

Features in development

Building outposts. Outposts will boost your nearby workcamps.

Features planned

Workshops aging. Maintainance is required to keep producing
Weather effects
Experience points from actions and activity
Specialization points from experience. Select your personal bonuses
Day/night discovery bonuses
Treasures from discoveries
Outposts boost your neaby workcamps
Outposts disappear when there are no workcamps around
NPC retailers. Sell your excess materials for coins. Use coins for workshop upgrades or expensive crafting recipes
Towns. Build towns where there is food, stone and timber within range. It will boost your workcamps in the area. They can also have retailers. Other players around a town may pay coins to receive boost.
Uncommon and rare resources can be discovered. Nearby activity reduces their chances to spawn.
Towns can be upgraded to cities, which can build factories. Produce high-end products to sell or boost productivity.
Wonders of the world. Show off your immense riches to the rest of the world. They will be your legacy after you are gone.